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Ocarina of time emulator mods
Ocarina of time emulator mods












ocarina of time emulator mods

The issue is that each bomb is assigned to a different RAM address whenever you enter a different area, making it possible to simply adjust it. There simply isn't a fix for increasing the fuse timer of bombs and bomchus. Sadly, this wasn't possible for Majora's Mask. I did adjust the clock timer from running too fast for all Ocarina of Time versions which are part of the 30 FPS Switch (Part 3) AR Code. And among other causes makes most minigames at nightmare in 30 FPS, especially with the clock timer counting too fast.

ocarina of time emulator mods

I am aware bombs won't work as properly as intended in 30 FPS. Toggling it off makes it work just fine (and it seems to be just the fact that it's running at 30 FPS, as disabling the Part 2 and Part 3 AR codes doesn't affect it). It's actually impossible to win some of the Bombchu Bowling Alley rounds sometimes because of goal placement while the game is running at 30 FPS. The 30 FPS codes, somehow, end up significantly shortening the bomb fuses, specifically your personal bombs and bombchus (bomb flowers still seem to last as long as they should). (08-06-2019, 06:02 AM)Malkierian Wrote: By the way, I noticed an interesting bug.














Ocarina of time emulator mods