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We generally focus on making games that are our own original IP but we felt this was rare opportunity to create a game around a movie we truly loved.
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MGM was extremely creative in making this deal happen, and took an interesting approach where they aimed their IP only toward top notch independent developers that they felt could make compelling games and who had shown some previous success. As a studio, we had a particular interest in this Bruce Campbell cult classic as it was a Backflip favorite. MGM approached us with a library of very interesting IP that they wanted to target toward mobile. How did you end up working on a licensed title like Army of Darkness? Backflip Studios have made a name for themselves over the last few years by creating great original content like Paper Toss, Strike Knight and Graffiti Ball.
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